Detailing and texturing the scene
After the warwalker it was time for the scene to get an uplift. simple boxes don’t make a nice town.. So I started detailing all the buildings and surrounding..
When I finished that, I put in the camera movements of the Moving storyboard, to give a good idea of the new surroundings.. The characters are missing in it though.
After the general detailing was done, I started applying textures to the scene.

While the result was looking better, I just needed more detail, and maybe something in the large gap between the buildings.. since water is important in this city, I decided another canal wouldn’t hurt! And a railing for a water-tram..
Also applied bump-maps to the buildings, using a normal, and height map creator: crazy bump. Though the results weren’t always as nice as I’ve hoped, it did speed up the workflow quite a bit..

Because the water was just plain ugly, I put some extra time in that, and ended up using a mia_material with a glass pre-set and a wave as bump. After some tweaking the result became quite nice!

But it needed more details.. like barrels, wooden add-ons to the building, cloths and broken buildings:

I decided to try drawing in some more details, especially for the background, which is still not done yet.. also tried to draw trees (and failed a bit..)

I changed the sun’s position a bit, made the color of it a bit warmer, and made the cloths of real simulated cloths, instead of a sculpted polygon-plane. I also animated the water and the cloth (though the cloth movement is hardly noticeable at this distance.. )
I then finally added tiled roads, some doors, a ladder and a bunch of actual 3d trees:
This is my current status.. Things I’m considering to add before this shot is finished:
- add some grass and small plants
- add some more small details, and building differences
- maybe add small height differences in the ground
- maybe see if I can add sides to the water.. it now looks like it goes through the walls..
- maybe add a water tram or some small boats
- maybe see if I can copy certain visual elements to make the architecture all a bit more like eachother..
And ofcourse add a decent background..

